League Rules
Last updated: September 2021
- The league is to be called Salisbury & District Crib League,
and is open to teams from public houses within the Salisbury & District
Licensing Authority area. Exceptionally, teams may be admitted to the
league from outside that area at the discretion of the Committee. The
Committee comprising 4 to 9 members to be elected at the Annual General
Meeting and to be conducted by the Chairman, Vice-Chairman, Secretary,
Match Secretary and Treasurer who will be known as the officers. Additional
members may be co-opted to the committee at any time to serve until
the next Annual General Meeting.
- An account is to be maintained at Lloyds Bank and all
moneys are to be held therein with the exception of a small amount in
petty cash. All payments from the bank account are to be
authorised by the Committee and cheques issued to be signed by two signatories
from the Chairman, Secretary or Treasurer. Cheques submitted to the
league should be made payable to “Salisbury & District Crib League”.
- Committee meetings will be held throughout the year.
- Four members of the Committee presided over by the Chairman or other
Officer shall be considered a quorum.
- Any member of the committee who is absent from 3 consecutive meetings
shall be required to furnish reasons in writing and if these are not
considered satisfactory, he shall be removed from office and, if necessary,
a replacement co-opted by the committee.
- The composition of the league divisions and a system of promotion
and relegation to be left to the committee’s discretion.
- The Captain of any team not playing their fixtures on the assigned
date must inform the Match Secretary or any other Committee member.
- All games that are not played as per the fixture list must be played
within 14 days thereafter. Games not played within 14 days will be played
on a date decided by the Committee.
- All games must be played; on no account will points be awarded to
either team if fixtures are not completed. Failure to honour fixtures
may result in expulsion from the league. Abandoned/Aborted matches will
be restarted at the cut-off point of completed games and recorded on
the result card. At restart, play will resume with the same partners
if possible.
- If a team is not complete on one table by the start time of 8.30
PM the game must proceed with two tables, unless the two captains have
agreed a delayed start. The defaulting team will forfeit 5 points from
the third table. Rules governing play are overleaf.
- Entrance fees to be decided annually by the Committee but they may
not be increased by more than 10% without reference to the AGM.
- A registered player can play for any team attached to his/her public
house in league matches, but can only play for one team in the Knockout
Cup competition.
- The winner of each division shall be the team obtaining the most
points. In the event of a tie, the team with the highest games aggregate
shall be the winner.
- Each house will be provided with results cards which must be completed
after each match and posted by Wednesday following the date of the match,
the winning captain being responsible for posting. The Match Secretary
must receive all results cards within 14 days.
- All entrance fees must be paid to the committee by the designated
closing date for entries. Points gained for winning games will be forfeited
if fees are not paid by the date of the game.
- The winners of each division and the Knockout Cup shall play off
annually for the Challenge Cup. The bottom team from each division and
the runners up of the Knockout Cup shall play off annually for the Tug
Wilson Memorial Cup. If a team qualifies for both competitions, the
Challenge Cup has precedence.
- Teams must purchase at least two shares in the 200 Club to be automatically
entitled to receive the glassware, cups or shields for the three divisions
or team knock out cup with the perpetual trophies.
- All protests must be made in writing to the Committee whose decision
must be accepted as final. Members may be asked to appear before the
Committee to state their case.
- An Annual General Meeting (AGM) is to be held prior to the commencement
of each new season. Any items for the AGM agenda to be submitted in
writing to the Secretary at least 14 days before the meeting.
- The committee will decide additional fees for competitions, where
necessary.
- Any perpetual cups won by a team remain the property of the Salisbury
and District Crib League, however, while in the
possession of the team, the well being of the cups are the responsibility
of the team. Winners will be required to ‘sign’ for any perpetual cups
taken into their possession.
- Changes to these rules or the introduction of new rules can only
be made at an AGM, except that the Committee may introduce temporary
changes to facilitate the smooth running of the league until the next
AGM, which may then make the changes permanent.
- By submitting the first result card of a new season, a team are
confirming that these rules have been read and agreed with.
Rules for Play
- These rules assume that all players are familiar with the general
methods of playing Cribbage, and are only intended to clarify points
that have caused problems in the past and they may be added to in the
future.
- In league and team knockout cup matches, teams shall consist of
six players playing in three pairs. The composition of pairs and tables
at which to play are to be decided by drawing names immediately before
commencement of play. Each table to play 5 games scoring one point per
game, i.e. 5 points per table, 15 points per match.
- In the Team Knockout Cup when play is over 2 legs, the composition
of pairs and tables at which to play are to be decided by drawing names
at the start of each leg.
- In all team games, play is to be double cribbage - 5 cards each
player and twice round the board. With each new game cut for deal, each
throws one card into the box then the player to the left of the dealer
cuts the pack for the dealer to turn up the top card of the remaining
portion of the pack, this is the start of play and if the dealer turns
up a Jack, he at once pegs 2 points (for his heels). This means that
when a player needs two points to go out, the game can be won by scoring
2 points for his heels.
- When claiming points for hands or box the turned up card counts
as part of each hand or box. However, players may only claim points
for a flush in the box if it includes the turned up card. In the hands
the turned up card does not have to be of the same suit as the rest
of the hand to claim a flush, but if it is, it scores with the rest
of the flush. When a player has a Jack in his hand or box, which is
of the same suit as the turned up card, he may claim 1 point (for his
head, or knob) when counting his hand or box.
- In all games, individual hands are to be checked during the run
of play, before pegs are moved and all cards are to be left on the table
until all hands have been agreed to the satisfaction of all players.
Hands are to be taken consecutively commencing with the player to the
left of the dealer and finishing with the dealer taking the box.
- Any style of cribbage board is acceptable, as long as it has a minimum
of 2 lanes of 120 or 4 lanes of 60 holes and a finish hole. This includes
“novelty” boards.
Rules For Play - Competitions
- These rules assume that all players are familiar with the general
methods of playing Cribbage, and are only intended to clarify points
that have caused problems in the past and they may be added to in the
future.
- Players entering any competition must be available to play on Finals
Night. Players unable to attend Finals Night will be expelled from the
competition. Exceptions due to extenuating circumstances are at the
discretion of the committee.
- Players must be at the relevant venue and registered by 7:50pm to
enable the draw to take place and play to commence at 8pm.
- In individual competitions, doubles play is to be double cribbage
- 5 cards each player and twice round the board, best of 3 games to
decide the winners. With each new game cut for deal, each throws one
card into the box then the player to the left of the dealer cuts the
pack for the dealer to turn up the top card of the remaining portion
of the pack, this is the start of play and if the dealer turns up a
Jack, he at once pegs 2 points (for his heels). This means that when
a player needs two points to go out, the game can be won by scoring
2 points for his heels.
- When claiming points for hands or box the turned up card counts
as part of each hand or box. However, players may only claim points
for a flush in the box if it includes the turned up card. In the hands
the turned up card does not have to be of the same suit as the rest
of the hand to claim a flush, but if it is, it scores with the rest
of the flush. When a player has a Jack in his hand or box that is of
the same suit as the turned up card, he may claim 1 point (for his head,
or knob) when counting his hand or box.
- In all games, individual hands are to be checked during the run
of play, before pegs are moved and all cards are to be left on the table
until all hands have been agreed to the satisfaction of all players.
Hands are to be taken consecutively commencing with the player to the
left of the dealer and finishing with the dealer taking the box.
- In singles play, 5 cards to be dealt to each player who discard
2 in the box thus playing the hand with 3 cards, only once round the
board and player losing cut for deal to claim 3 points for non crib.
Players to cut for deal with each game. The winner to be decided from
the best of 3 games.
- In singles and doubles competitions only registered players are
eligible for entry, with the exception of the mixed doubles competition
where only one of the pair need be registered.
200 Club Rules
- The name of the draw is the 200 Club ("the Lottery") regardless
of the number of shares.
- The purpose of the lottery is to raise funds for the sole benefit
of the Salisbury and District Crib League. ("the
League") and will replace the League's existing Grand National Draw.
- The Lottery will be administered by a Promoter appointed by the
Committee of the League.
- The Lottery will be open to anybody aged 18 or over. Shares may
be purchased by individuals, or by a team. A purchaser of a share becomes
a Participant in the Lottery. Participants are entitled to hold any
number of shares.
- The number of shares in the Lottery shall be limited to a maximum
of 200 and each share shall be allocated a unique number. Tickets however
will not be issued. If less that 50 shares are sold, the scheme will
be void, monies refunded and the League will revert to the usual Grand
National Draw.
- The subscription for each share is £12 per annum. All participants
must pay annually in advance by cheque (made payable to Salisbury and
District Crib League).
- 50% of the total annual subscriptions will be paid out in the form
of prizes. For 200 shares each month prize money will be set at £100,
split into 1st prize £50, 2nd prize £30, and 3rd prize £20. For less
than 200 shares prizes are reduced on a pro rata basis:
Shares |
1st Prize |
2nd Prize |
3rd Prize |
Total |
200 |
£50.00 |
£30.00 |
£20.00 |
£100 |
150 |
£37.50 |
£22.50 |
£15.00 |
£75 |
100 |
£25.00 |
£15.00 |
£10.00 |
£50 |
50 |
£12.50 |
£7.50 |
£5.00 |
£25 |
- The Lottery shall run from September to July each year. There shall
be a draw made in each calendar month at the regular scheduled Committee
meeting, except July where there are 2 draws (the second on Presentation
Night). There is no draw in August. All participants are entitled to
attend the draws, which must be held in the presence of at least 3 members
of the Committee on such occasions and times as the Promoter shall deem
appropriate. Prize winning numbers will be drawn at random.
- A list of prize winners will be available on the League website
and Facebook Page. The Promoter will endeavour to contact Winners to
arrange payment of prizes. It is the responsibility of the participant
to advise the Promoter of any change of contact details. Any prize not
claimed within 6 months will be deemed a donation to the League.
- No Lottery participant will be included in the draw if the annual
subscription has not been received. It is the responsibility of each
Participant to make sure they have paid their subscription. The promoter
reserves the right to reallocate any number where payment has not been
received.
- Participants can cancel their entry in the Lottery at any time by
giving one month's notice to the Promoter. Any decision by the Club
to end the lottery will also be by one month's notice to all Participants.
- Under no circumstances can subscriptions be refunded.
- The Promoter will determine any dispute. An appeal may be made to
the Committee whose decision shall be final.
- The Lottery is intended to be a private lottery under the provisions
of the Gambling Act 2005 Section 14.
- Salisbury and District Crib League may amend
or vary the rules of the lottery at any time. The rules of the Lottery
will be available via the League website. Changes will be notified to
Participants via the League website.
Rules adopted
at AGM on 04 August 2015
The Promoter of the Lottery with effect from January 2013 is: M S Hiller